About

My name is Wilson Xhaflaire. I am a level designer with a background in history and I focused on building readable and immersive spaces that guide players.

When I play games, I naturally study how they are built: how a path is introduced, how a landmark helps orientation, how pacing changes the player's attention, and how environmental details can support the experience without overexplaining it.

My History degree gives me a strong cultural background, but my goal is not to make lectures inside games. I want to use that knowledge as a design tool and to create believable worlds, coherent, memorable, and playable.

History & Culture Level Design Unreal Engine 5 Unity Blockout Rapid Iteration Flow GDD / LDD

History & Culture Expertise

Historical expertise with a strong interest in contemporary history and East Asian culture.

Video Game & Design References

A broad game culture used to analyze design decisions and player experience.

Level / Game Design Documentation

Clear notes, intentions, references and structure for production and communication.

Playtests & Iteration

Testing, observing, adjusting and improving levels through feedback.

Metrics, Pacing, Blockout & Layout

Attention to rhythm, scale, readability, routes, landmarks and player flow.

Adaptable, Autonomous, Teamwork & Stress-Resilient

Team projects shaped my communication and organization, and my family restaurant experience reinforced my reactivity under pressure.

Wilson Xhaflaire portrait