Concept San Antonio - The Crew II
A Level Design exercise from Gamagora, structured like the recruitment tests used by studios such as Ubisoft Ivory Tower. The task was to design a playable map within an existing framework, applying concepts from Christopher W. Totten's An Architectural Approach to Level Design to strengthen readability and player guidance. Working on a racing genre outside my usual comfort zone helped me adapt to design constraints I would not have naturally chosen.