Mission premise
During a temporary exhibition of Yemeni artworks, The Hand (Al-Yad) attacks the USC Villard Museum. The group intends to reclaim the Yemeni collection and destroy works tied to American history in retaliation. The player must secure the museum, stop the attackers, protect civilians, and prevent the destruction of the museum pieces.
Meaningful tactical priorities
The level can create meaningful priorities during the operation. The player may need to decide which galleries to secure first, whether to prioritize intercepting the attackers or preventing the destruction of the artworks, and how to protect civilians.
A credible museum environment
I use my historical knowledge to design the USC Villard Museum as a credible university museum in Southern California. The permanent American history collection, temporary Yemeni exhibition, circulation, display logic, storage areas, interpretation spaces, and object groupings are conceived as one coherent museum environment.
Turning the museum into gameplay
The museum is not only a backdrop. Galleries, display cases, service corridors, restricted rooms, sightlines, and fragile objects become tactical constraints. Historical credibility strengthens immersion while shaping navigation, risk, visibility, and mission choices.
Core objective: reconstruct a coherent museum and turn it into a tactical playground.
This page will be updated as the project progresses. Come back later to follow its development and discover the next iterations.