I started learning Blender in 2021. At the time, I wasn’t ready to take the time to properly learn the software.
That's why I decided to collaborated with a 3D animator to create the animation I wanted for my concept of Twitch channel that combined history and video games.
(These are labeled [collab] when you open the images in full size).
I make a video that draft what I had in mind, then I let him handle the modeling and the 3D animation.
With that, I edited the videos using Premiere Pro to produce the results you can see here.
Around that time, I also created a stream background using basic assets. It wasn’t perfect, but I did my best with what I had.
(These projects reflect my ability to communicate effectively with people who are more experienced than I am)
It was only in the end of 2024 that I started learning Blender more seriously, with the goal of using it on Game Engine
During my History bachelor's degree, I regularly worked with friend to make "YouTube style videos" as part of our presentations.
The main goal of these projects was to bring creativity and originality to the field of history, where creative approaches is overlooked for more classical academic work.
These projects allowed me to combine my historical knowledge with Video editing skills, particularly using Premiere Pro, Photoshop, and Audacity.
These project strengthened my ability to collaborate effectively in a team to produce content that is accessible to a wider audience.
My main role was to handle video editing and define the creative direction and the tone of the video, while my teammates focused primarily on the research.