Wilson Xhaflaire

Level Designer
Transforming Historical Research into Playable Spaces

My goal is not to make lectures inside games. I use historical research as a design tool to create readable, believable, and playable spaces.

Level Design Expertise

Engine & Blockout Workflow

I can quickly move from intention to playable space and test if a layout works.

Unreal Engine 5 / UnityBlockout & MetricsBlender / Blockbench / SketchUpAdobe SuiteAffinity / Clip StudioMiro & DocumentationGitHub DesktopVisual ScriptingOffice Suite

Level Flow & Documentation

I make spaces easier to build, explain and iterate through clear intentions, flow and layout notes.

Player FlowPacingLDDPlaytest Notes

History as a Design Tool

My historical background gives levels stronger context, believable world logic and cultural texture.

ResearchCultureWorld LogicEnvironmental Storytelling