
Born into a family of restaurateurs in the French region of "Allier", I grew up in an environment shaped by autonomy and pressure where teamwork was a second nature for me.
I was drawn to video games from a very young age, where it became a passion. Without realizing it, I began designing and writing game documents as a child, driven by the dream of one day creating games that truly reflected who I am.
During middle and high school, I believed the only way into the game industry was through programming or art.
Since I lacked the confidence to explore the artistic side, I focused on programming and started learning Unity to make small prototypes. But working alone made the journey difficult, and I struggled to complete any projects due to social isolation.
Still, I kept holding on to that dream. I chose in high school a specialty to learn programming, but I quickly ran into challenges in mathematics. And more importantly, I realized that programming didn’t align with my personality… I’m a creative at heart, not a technician.
So, unfortunately, I decided to give up on the idea of working as a programmer in the game industry and turned to my passion of History and hope to have a new path to my dream.
While studying for my history degree, I began to look for ways to merge my two passions: history and game creation. I started learning how to draw and slowly discovered the role of Game Designer, a role I liked, and It became my new goal. So with this goal in mind, I decided to start working on projects combining my passions.
So I began by designing a tabletop RPG for my friends, inventing original gameplay mechanics and writing a worldbuilding that mixes fantasy and historical reality.
After graduating in my history degree, I enrolled in a master’s program in Public History in Paris, hoping it would lead me to my new goal of being a Game Designer and mixing my passion. But I quickly realized that it wasn’t the case... It was the wrong path.
So I made a decision: to leave the master’s and fully dedicate myself to making games. I began learning UE5, Blender and Game/ Level design on my own. That path led me to enroll in a Professional Bachelor's Degree in Level Design, where I could finally learn and grow in an environment of peers who share the same goal.
Unlike many others, I don’t want to make games just for the sake of making games. I want to design fun game and immersive to share my passion for history.
Of course, I love video games probably a bit too much.
From immersive narrative-driven games to small indie titles, To summarize, I play a bit of everything. The things I like when I play games is to think how it was thought and make. I like to study the game I play and during my playthrough I ask myself "If I was part of the dev team, what should I add and how can I upgrade the game?".
But I’m not only about video games.
I also have a deep love for History and not just Eurocentric history. I collect historical items, take part in reenactments, and love sharing that passion. Whether it’s reading academic books on the Taishō Era or watching documentaries about the Mongol Empire, I'm always learning about new narratives, new sides of history, what events may bring unforeseen consequences to other places that we might not learn or know about, seeing how history is very self centered overall.
I find other cultures and national history fascinating, especially in East Asia, my curiosity pushing me to go always further in seeking informations, learning things that might seem minimal but that I find to be very impactful in understanding the bigger picture.I learn about new things with a fully open mind, no matter the culture, or the period for that fact. Lessons are to be learned from anything and everything, and I find that staying in defined boundaries is often lackluster.
I don't limit myself to my field of research either, and will read articles and books, usually about physics and space related subjects. While I struggle in maths and in this subjects at a higher level, I do find them extraordinary.
If I had to summarize myself in two word, it would be curious and learning.
That’s why I’m also learning Japanese and Russian, slowly but surely. I regularly exchange messages with two Japanese friends, and we often talk about history, art, and culture. For me, learning languages is another way to understand people and their philosophies. This directly fuels my creativity and shapes the games I want to build.
I also more "classic" things like anime, movies, and TV series, but I like to dig deeper than the mainstream content. One day I might watch a Soviet-era film, and the next day it's an Asian historical drama. I love seeing how different cultures tell stories.
And finally, I enjoy drawing and painting even if I’m far from a pro. It’s just one more way I express my ideas.
All these interests feed my work as a future Game Designer. I aim to create games that are not only fun, but also rich in meaning and cultural depth
Thanks to my academic background in History and my passion for it, I developed a strong general knowledge that I continue to expand every day.
I’m naturally curious and constantly learning about a wide range of topics, even beyond my specialty in Contemporary History. This allows me to bring historical and cultural knowledge into game development.
I’m able to conduct academic level research and apply methodology to synthesize, and transform complex information into clear, accessible, and engaging content to support artists and other teammates, without interfering with the overall design or mechanics of a game. This ability to act as a bridge between creative vision and cultural depth can fix one of the complaint that player spread on the internet. The authenticity of a Universe or the Historical accuracy of a game.
Through my work, I also discovered some good abilities for leadership in group projects. Mainly through my work for university, I was usually leading the project as a whole, without being oppressive. I manage to lead a group, a team, without simply being an overlord. I bring an idea, a line of work, while being very open about suggestions and ideas.
My abilities to get a global vision on projects allow to efficiently dispatch and then piece together the different parts of it, while being heavily flexible on possibilities. With my colleagues with which I worked on various projects, it lead to our group being very efficient in our work, and with no difficulties on communication.
As a member of a family who owns a restaurant, I was raised in a high pressure environment where teamwork, reactivity and efficiency were essential.
It's a setting where every aspect of our work needs to be effective under time constraints to be able to satisfy our clients. That why for me all this aspect in restauration shares many similarities with the video game industry.
This experience shaped me, I know how to stay calm under pressure, adapt to changing situations, and give my best as part of a team.
Even if this background gives me strong value on teamwork.
I also learned how to work on my own, something that matches my personality. Indeed, most of my knowledge is thanks to my own research. And this also applies with my skills in Drawing and Game & Level design as well as my use of game and 3D engine.
Like when I work in the restaurant, I’m conversant and ready to adapt. As long the explanation are clear, I can adjust and work fully to the team’s goal.
