Exlab_P

Information :

My second real game and my first major project using my current skill, with few advice or help on the internet. 

 

In this game, I solidify my level design knowledge with a map that guide the player into key location without them realizing it. (I still simple, but that was the goal)


I also improved my blueprint programming skills by solving issues on my own with only occasional online tutorials.

I also designed and implemented thanks to my video game knowledge an aiming system on my own, something I'm proud considering I'm still a beginner in system design.

 

And this project also helped me to make a better understanding, on how work the AI Behavior Tress.

And also help me to learn more about 3D modeling with blender by using few of my own models in the game. although most of the models used is from free assets.

Data :

1

Solo project

3 weeks

UE 5

Game Engine use

LEVEL DESIGN :

Blockout Blockout - Level Design Idea
Layout 3D/2D
In game

LEVEL ART :

Gameplay :

© 2026 wilson.xhaflaire.com

Mail : wilson.xhaflaire@outlook.fr